package game.view.scene
{
	import as3isolib.display.IsoSprite;
	
	import flash.geom.Point;

	internal interface IHuman
	{
		public function IHuman();
		
		function move(startPt:Point,endPt:Point):void 
		
		function changeState(sprite:IsoSprite, frame:int):void
			
		function dispose():void
			
		function get nowState():int
			
		function set nowState(state:int):void
	}
}